Our 4th grade students have been busy building and programming their Lego Mindstorm robots to do various challenges. The EV3 software focuses on primarily engineering and technology lessons, however the students have the chance to also experiment with the programming and adding sensors as well.
Future Programming Engineers, our 4th Graders
Our First Graders Show Off Their Driving Licenses!
Our first grade haumana earned their driving licenses for their Dash robots. Each first grader completed a series of event puzzles to complete their individual driverʻs license. Students are learning how to use the Blocky App to program their Dash robot to do various behaviors. The Blocky App introduces advanced concepts of coding through playful projects and puzzles. Exploring variables, events, conditionals and more. The Dash robot can respond to voice, navigate objects, dance and even sing!
Hō’ike Akeakami is a Hit!
Hō’ike Akeakamai was a huge succes! Students in all grades enjoyed the various breakout sessions: Laser table and Sphero Demo, Ozobot Challenge (pictured above), ‘Ohe Stamping, Drone Exhibition, and 4th and 5th grade Science Fair Presentations. Mahalo to Mr. Stenger for organizing such a great event and a special Mahalo to all our volunteers.
Ozobots In Action!
Third and fourth graders had a chance to program one of the smallest miniature robots, the Ozobots! The Ozobots senses different colored line segments and performs various tasks. Some of the earliest Automated Guided Vehicles (AGVs) were line following mobile robots. These robots might follow a visual line painted or embedded in the floor or ceiling or an electrical wire in the floor.
Hour of Code Kickoff!
In order to celebrate Computer Science Week, December 5-9, our haumana are participating in the Hour of Code. The Hour of Code is a global movement reaching tens of millions of students in 180+ countries. Our students have an icon installed on every iPad K-5 allowing them access to the Hour of Code’s main website. No logins or sign ins are required to play the various games and tutorials. Join our haumana and start coding!
Sushi Ninjas “Roll” through Lego Competition!
Congratulations to the Sushi Ninjas for placing 4th (Runnerʻs Up) in the First Lego League Competition held this past Saturday, November 12th at the Kamehameha High School Gym, Kaʻulaheanuiokamoku. The team members: Malia Marin, Kealoha Baricuatro, Keegan Gantala, Kiaʻi Pahia, Kekai Apana, Sanoe Aganos, Noah Kalehuawehe, Makana Brayce-Kamaka, Kaleikaumaka Roback, and Kamalei Cua all worked many hours to prepare for the competition. This yearʻs theme was Animal Allies. The Sushi Ninja team members had to:
■ Identify a problem that happens when animals and humans interact. They chose to research the Ivory Trade Disaster.
■ Design an innovative solution that makes the interaction better for animals, people, or both. The team created a panel board, brochure and skit to showcase their innovative solution.
■ Share their problem and solution with others. They shared their work on Google Drive, the iLearning Lab blog ( http://blogs.ksbe.edu/jukaiaok/first-lego-league/ ), and our very own Wake Up Warriors Morning Broadcast show.
■ Build, test, and program an autonomous robot using a LEGO® MINDSTORMS® set to solve 14 missions on an obstacle course. Each member created at least one program and ran a robot mission.
Look Out Drones Are In Our Skies!
The First Lego Team Sushi Ninjas were so fortunate to have Mr. Dane Maxwell talk to us about his passion for drones. He explained to us how a drone is built and how it flies and can capture video on its flight. The Phantom Drone is usually no heavier than 10 pounds and can fly as fast as 45 miles an hour. The drone Mr. Maxwell built and races can reach speeds up to 80 miles per hour. Each of the team members got a chance to fly the drone high above the Kamehameha Kahekili field! We appreciate having such knowledgeable ohana as a resource.
Building our T.E.A.M. (Together Everyone Achieves More!)
How good of a problem solver are you? Our 2nd and 5th graders enjoyed their break out experiences in the iLearning Lab! They have been busy solving challenging puzzles, decoding clues, and problem solving with their classmates.
The Breakout Games teach teamwork, problem solving, critical thinking, and troubleshooting by presenting students with center challenges that ignite their natural drive to problem-solve. K-12 Breakouts can be used to teach core academic subjects including math, science, history, language arts and have embedded standards that apply problem solving strategies. Each Breakout kit comes with a collection of locks, hidden contraptions, timers, keys, and other “diversion hardware” that can be used to play the Breakout challenges.
Each game is centered around opening (“breaking out” ) of various boxes and locks to find a clue to help solve an overall problem in a specific amount of time. During a game, players must work collaboratively to successfully navigate a series of mysteries and solve engaging problems using both physical and online puzzles. Learning has never been this much fun!!
Skyping New York Pen Pals!
Kumu Eldredge and Gushiken’s second grade classes had the opportunity this week to skype with their New York e-pals in the iLearning lab. It was great to see their e- pals in person and connect with them via skype. Each student got to ask a question of their e-pal. Their school is Tuckahoe Common School in Southampton, New York, on the east end of Long Island.
Wake Up Warriors!
Our very FIRST Wake Up Warriors broadcast show aired today at 8:00 am via YouTube. Our grade 4 and 5 broadcast team members have written and produced our very first “live” broadcast. We hope to air daily shows to all of the Elementary classrooms via live streaming. Our Broadcast crew members are:
- Anchors-Silina Damuni, Karli Dean, Haylee Pruse
- Sound/Light operator-Victoria Monkres
- Video Mixer-Kekai Apana
- Switch Operator-Kaleikaumaka Roback
- Teleprompter-Lily Gouveia
- Camera Operator-Ryan Aipa
- Producer-Kadance Merritt
- Reporter- Destiny Labuanan
Donʻt forget to tune in:-)