KAMEHAMEHA SCHOOLS

EDUCATION TECHNOLOGY CONFERENCE 2024

KŪKULU KAIAULU

Tuesday - Wednesday, June 4-5, 2024
Pre-conference Activity: Monday, June 3, 2024

Neal Blaisdell Center, Honolulu, HI

Cost: $150 for two days of engagement and learning, with breakfast, lunch and snacks included

Keynote Speakers

Ginny Burton

Ginny is a government consultant, policy advocate, program founder, published author, and host and co creator of Modern America, an internet based docuseries. She pushes for solutions in the areas of addiction, homelessness, law and policy, and incarceration. Her life experience has given her special insight into many areas, but most importantly the ability to change, thrive, and create hope.

Ginny is relentless when it comes to creating and advocating for change that enables improved quality of life for those suffering within the system in the U.S.. She has taken her lived experience and uses it to create a pathway for others to achieve their own personal freedom.

Nainoa Thompson

Explorer, environmentalist, master navigator, cultural revivalist, educator, storyteller: Nainoa Thompson has led the rediscovery and revival of the ancient Polynesian art of navigation.  Through his voyaging, teaching and engagement, he has opened a global, multigenerational dialogue on the importance of sustaining ocean resources and maritime heritage.  Nainoa has dedicated his life to exploring the ocean, maintaining the health of the planet and ensuring that the ancient marine heritage and culture of Polynesia remain vibrant into the future. 

Thompson is the first Native Hawaiian in 600 years to practice the ancient Polynesian art of navigation: long-distance open-ocean voyaging on a traditional double-hulled canoe without the aid of modern instruments.  His work has led to a renewed understanding and revival of traditional voyaging arts lost for centuries due to the disappearance of such travel methods and the colonization and Westernization of the Polynesian archipelagoes.

Currently the president of the Polynesian Voyaging Society (PVS), a non-profit research and educational organization, Thompson recently completed a four-year voyage around the world on the Hōkūleʻa, a traditional, double-hulled voyaging canoe.  Through these travels, Thompson and his crew engaged with thousands of people, including world leaders to highlight the importance of ocean resources, cultural legacies and protection of these critical places in the future.  In June 2023, Thompson and PVS will launch the Moananuiākea Voyage, a four-year circumnavigation of the Pacific.

A Native Hawaiian, Thompson’s impact reaches beyond voyaging.  The non-instrument navigation system Nainoa developed – blending traditional principles and modern scientific knowledge – is taught in schools throughout Hawai’i and the Pacific.  This shared knowledge and his broader work with the next generation of ocean stewards is done with a hope that they will protect and continue the connection between the ocean past and future.

Conference Strands

1

Design & Apply

The Design & Apply track will focus on foundational practices that utilize current tools and resources to apply best practices in the classroom.

Topic examples: Adaptive Learning, Assessment & Feedback, Artificial Intelligence, Design Thinking, Instructional Design, and Project-based Learning

2

Culture & Practice

The Culture & Practice track will focus on culture-based learning that instills within haumāna a desire for lifelong learning, leading, and innovating throughout their lāhui ( community).

Topic examples: Culture-based Education & Learning, Identity, HCBE

3

Inclusion & Engagement

The Inclusion & Engagement track will focus on social-emotional well-being and thoughtful ways to introduce inclusive practices that amplify student voice.

Topic examples: Social-Emotional Learning, Social Justice and Advocacy, and Student Agency

4

Safe & Secure

The Safe & Secure track will focus on strategies and practices to navigate our digital world with a critical lens.

Topic examples: Artificial Intelligence, Cyber Security, Digital Citizenship, Digital Literacy, and Media & Information LIteracy

5

Play & Learn

The Play & Learn track will focus on the importance of incorporating fun in the classroom.

Topic examples: Competitive Learning, Emerging Technologies, Games and Gamification, STEAM

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